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MICROSOFT BAKAL MEMPERKENALKAN DIRECTX 12, DIJANGKA HADIR DI WINDOWS 9

DirectX 12 bakal diperkenalkan


Microsoft nampaknya telah bersedia untuk memperkenalkan versi terbaru DirectX 12 di acara Game Developer Conference (GDC) pada 20 Mac 2014 nanti. Hal ini terlihat dari teaser yang ditampilkan di halaman muka blog MSDN. Teaser tersebut menunjukkan logo DirectX 12 dan beberapa logo daripada beberapa syarikat terkemuka, termasuk Intel, AMD, NVIDIA dan juga Qualcomm – sekaligus memberikan idea yang mana pengeluar cip pemprosesan ini akan menyokong API DirectX baru ini.

DirectX merupakan koleksi API daripada Microsoft dalam memudahkan pembangun lain menggunakannya untuk mengendalikan pelbagai tugasan berkaitan multimedia – terutamanya berkenaan permainan. 

“Selama hampir 20 tahun, DirectX telah menjadi platform yang digunakan para pengembang game untuk menciptakan game terpantas, dengan visual grafik yang paling hebat di planet ini. Tetapi Anda meminta kami untuk membuat lebih banyak. Anda meminta kami untuk menghadirkan tool yang lebih baik sehingga Anda boleh menggunakan keseluruhan kemampuan dari PC, tablet, telefon, dan console, hingga ke perform terbaiknya,” demikian pernyataan dari blog tersebut.

Sementara DirectX 12 bakal diperkenalkan pada Mac ini, para pemerhati dan developers
 mengatakan bahawa versi terbaru itu akan hadir pada Windows generasi seterusnya, iaitu Windows 9.

Jika melihat ke belakang, Windows 7 merupakan sistem operasi terakhir yang membawa perubahan besar pada DirectX. Pada Oktober 2009, Microsoft melepaskan DirectX 11, sementara DirectX 11.1 sudah disertakan pada Windows 8. Dan Windows 8.1 yang dilepaskan pada Oktober 2013 datang dengan DirectX 11.2, seperti juga pada Windows Server 2012 R2.

Windows 9 yang diharapkan hadir pada April 2015 diyakini bakal membawa perubahan besar. Terlebih lagi tampilan Modern UI akan lebih dioptimalkan guna membawa aplikasi Metro ke desktop agar jauh lebih efektif. Akibatnya, peluncuran DirectX 12 pada Windows 9 merupakan hal yang paling masuk akal.

Download Young Justice: Legacy for PC


In Play Young Justice: Legacy fans can play the main story narrative between seasons 1 and 2 of the animated television series it could be. The co-authors of the original version of the animated series, namely Greg Weisman and Brandon Vietti has occurred. Play along with fan favorite characters and heroes and villains have this animation cartoon series Young Justice seekers are present in the game. The game has a multiplayer mode is online and offline gamers to experience a fascinating game will link together.
Young Justice: Legacy PC-RELOADED

Young Justice Legacy pc cover download Young Justice: Legacy for PC

Minimum System Requirements:
OS: Windows XP Processor: 2Ghz Dual Core Memory: 2 GB RAM Graphics: NVidia GeForce 6800 or ATI Radeon X1950 or better with 256MB VRAM DirectX: Version 9.0c Network: Internet broadband connection Hard Drive: 3 GB available space 






Pictures from the game:
Young Justice Legacy screenshots 01 small game download Young Justice: Legacy for PC Young Justice Legacy screenshots 02 small game download Young Justice: Legacy for PC
Young Justice Legacy screenshots 03 small game download Young Justice: Legacy for PC Young Justice Legacy screenshots 04 small game download Young Justice: Legacy for PC

source Download Young Justice: Legacy for PC Description Installation: After download and extract the part, note that your antivirus is disabled. We have achieved ISO file with Daemon Tools software to install, run and play. After installing the game, all the files in the Crack folder to the game installation replace. Zip install method and tested and are safe. The team hopes Downloads Enjoy this beautiful game.

caution Download Young Justice: Legacy for PCNote: From now on, the volume of compressed files are over 100 MB in 5% recovery. This feature makes the problem Extract the files completely to zero. To use this feature, you have to download the file and Extract encounter problems, software Winrar and run to see where they've downloaded the zip file, and select Options All Parts Repair the Press the upper part of the software is available. Then choose a suitable place to store them. Upon completion of the work, and go to where you chose to store the extracted files to pay.

download Download Young Justice: Legacy for PC Download as Part of 1GB:
Download Part 1:     Direct Link
Download Part 2:     Direct Link
Download Part 3:      Direct Link

GetAmped2 Block and Counter Guide

GetAmped2 Block and Counter Guide by TPArtemis
First thing you need to know is that there are 2 types of blocking, Auto and Manual, I will explain these later. In GA2, many attacks are unblockable and it is advised to dodge instead of attempting to block, i.e. Woden Save’s last X held or Sealing Staff’s ZXC if ur hit in the center. Also, if you guard when u have almost no HP, you’ll still be alive.
1.Auto Guard
To block using Auto Guard, you have to hold X, XC, Spacebar or C depending on what type of attack the enemy is doing i.e. To block X attacks, hold X, to perfect guard with this, you have to press the key the same time as the opponent. I don’t use this myself since I have trouble using it, but it can be pretty annoying. Most people that use Auto will just spam X or C, but there are exceptions who actually try to guard i.e. MadnessR. Auto is definately the best for beginners but if ur still using Auto when u get to Star rank, and then suddenly change to Manual, ur gonna get habits from using Auto guard too much. That’s why it’s best to choose either Auto or Manual b4 u get to Star. Auto can actually be more useful against accs which have mid-combo holds i.e. Jack Mirage, Striker Ball, this is because people who put guarding before attacking i.e. Me, Mack, will try to guard the attack, but the attack might be unblockable but we dont know it. It can also be useful against TOI or Freezing Bracelts themselves, and other spammy accs, this is because the Auto Guard animation is faster than the Manual Guard animation. I find it harder to counter with Auto Guard because back in CB, when I used Auto, I never seemed to counter properly. Auto guarders are also more vulnerable to mix-ups i.e. CCCX because they woul;d have to do CX to block it, but they wouldn’t know if the opponent was going to use X or C at the end. As I said, I would reccomend Auto to beginners but I advice them changing to Manual when they’re ready.
2.Manual Guard
To block with Manual Guard, you simply have to press X and C at the same time, or use your hotkey for block, mine is B, to prefect guard, you simply have to press XC at the same time your enemy does his attack, MG seems to be able to Counter more and do Perfect Counters, but it can be hard to block mid way between Isa Neifheimer or Twin Blade’s C combos. Manual has a big advantage over Auto if fighting Black Blade, this is because the first 3 C’s are actually quite slow compared to some other accs, so if u counter the third C, then the forward movement you make when countering will let you dodge the Last X if it is held, but if it isn’t, then there’s 50-50 chance that you’ll counter or miss, another thing you can do is a turn-around counter, but I’ve only ever done this once in my life, and it wasn’t fighting BB, but it should hit the opponent if they hold the Last X. Manual seems to be more effective in 1v1 than a 8-man FFA, this is because in the FFA, your main goal is to edge or to deal damage and blocking doesnt really matter until it gets down to a 3-man FFA or a 1v1, but in 1v1′s, you just need to get the other persons HP down to 0 or have significantly more HP than the other person when the time is out.
3.Countering & Perfect Guard
Perfect Guards basically stun the opponent for a second, and you don’t lose HP if u PG. There are 2 types of counters, XC counters and X & C counters, XC counters are normally more damaging counters with cooler looking animations, and X & C counters are normally a single counter. Pursuit weapons can normally be used after a counter, but only quick ones like the Broadsword or Battleaxe. Some ZXCs i.e. Wrestler and Holds i.e. Justice Cape, are counters and normally you don’t lose HP if your hit by one. Some slow counters can be re-countered, but not unbloackle ones like Wrestler’s 2 Counters, ZXC Counters can also be re-countered if they’re crappy enough i.e. Tactical Gloves.
4.Useful Block & Counter Skills
Tanden Energy – You get some HP whenever you perfect guard
Erection – Not really a guard skill, but you can’t die until you’re knocked over
No Guard – Gives u 1 STR and 2 DEF, but you take more damage while blocking

GUIDE BY DESTROYER ( WISTTER )



GUIDE BY DESTROYER ( WISTTER )



  Tips* : making plus++ be successful with high rate chance.

 1: You need to fight any mobs at dungeon .
 2: Make sure after you fight 3 time at dungeon your item/stuff  durability must be low before u 

     want to plus++.
 3: before plus++ u need make fail another noob stuff to plus as cover, after done 7 time failed.
     that time, u try plus your stuff to plus++.


  *i was find this tips on my self and it very itworks.im i also try at another game it same as 

    here too.*

 How to get easily any code ( rarity : epic )

 1 : u find people have ftg and give him/her kill the first stage ( first hand kill )
 2 : second stage you need solo to kill all mobs.
 3 : third stage kill all mobs by skill ( don't use ulti ) and kill the boss by normal hard 

       ( dont use any skill )
 4 : four stage use your ulti to kill all mobs.

 5 : last stage ( use all skill and don't use ulti to get high rate chance ) 
      and use normal hit at low hp.

     sharing is caring.. ty..


Destroyer/Hammer Merc skill build/guide by kommand


Destroyer/Hammer Merc skill build/guide by kommand

Note: all information below come from our volunteers in the Freedom guild, thanks for their efforts.

Destroyer build by request of Chaose5of Freedom







Why do you get all skills? Looksnoobish but i think its neccesary. It just turns out that most mercenary skillshave a retardly long cooldown so if you want to make use of your superarmor andkeep the spamming.. I suggest you do take all the mercenary skills. I suggesttaking out heavy slash and heavy hook from your skill bar when at PVE to makespace for ur Merc skills. Well the build is pretty self-explanatory to peoplewho have a decent experience playing mercs but for those still wondering..

Lvl 5 Battlehowl: Have I stressed howimportant crits are for hammer mercs? See below for reason why

Lvl 4 Iron skin: making it lvl 5 wontadd much. Only 2.5 armor and same duration :(

Lvl 3 Rolling attack and whirlwind: These2 skills are just equally good and important in my opinion. Although whirlwindis the boss slayer, rolling attack is just better at everything else beside it.Lvling both to 3 is all my sp can afford for it.

Breakig point at lvl 2: Yeah i canjust place it at lvl 1 just to get maelstrom howling but it's still decent atpvp so I decided to put it at 2.

Gigantic Bomber: The skill you get ifyou decide to use hammer Ok so some people say that this one of the worstultimates ever... well it USED to BE. But ever since the patch came where merctech tree got changed this skill has been buffed pretty damn well. Even if thepatch notes say its only a 20% buff I could hardly believe thats all there isto it. Well imma just show the damage my Giga Bomber used to deal pre-patch inthe first few minutes of this vid:http://www.youtube.com/watch?v=arVB9r7Wv_0&;feature=mfu_in_order&list=ULand compare it immediately at my test run immediately after the said patch:http://www.youtube.com/watch?v=Qw7oOC_TWlA&;feature=mfu_in_order&list=UL...Note that I did not change any of equips/stats in both tests. And yes themonster is different and fat bastard may have higher defense but seriously...18k to 90k (later I tested out my damage to fat bastard reached 34k on 1 of 2hits of the ulti no crit).... You can do the math and see Giga Bomber has 1586%damage with only 120 sec CD and Typhoon Wheel
has a damage of 1663% but with a CD of 150 secs! Not to mention Gigabomber is not only fast but safe to cast from a distance. I can pretty muchtell that GB is the better PVE ulti compared to TW. Though Typhoon Wheel isstill the ultimate PVP skill (for obvious reasons).

Typhoon Wheel: The skill you get ifyou decided to use axe. Pretty notorious skill in PVP, for bringing a wholegroup in Protection down in your knees. Using this skill is also so easy all youneed to do is to get a little near your enemy and just click the button.. noaiming, no need for combo.. no strategy (does casting your iron skin andcharging to the wilderness count as a strategy?).

Tips before making a merc:
If you plan to make a mercenary asyour first char and you don't have a lot of cash to back it up. I must warn youthat in this game Mercenaries are probably the most gear-dependent class. Why?Cuz well.. we don't have block, parry, no range, no evasive maneuvers and ourskills our slow so at the end of the day we do get hit. Mercs compensate byhaving superamor skills (skills that when cast reduce damage and immune to flinching)but even superarmor wont save you on noobish armors.. also if you decide tododge too much your DPS would most likely be garbage cuz the skills are slowand tends to be inturrepted. Im not saying mercs are weak.. again im justsaying that we are gear dependent. My main character was a paladin first and itfunded my merc pretty well.

Tips before making a hammer merc:
If your making one cuz hammers arecheaper than axes.. or because hammers have good stun and delay stat.. then Iadvise you to reconsider. Stun and Delay are pretty much INVISIBLE stats now... Iused to have 15,500 stun and all I got was a few laughs for easily downing theonly one boss (Black Manticore) that is affected by it. Delay.. is also not noticeablein PVE, and a guy name Fearless from freedom said it doesn't do much on pvpanymore just like what my observations are telling me,, The one good thingabout hammers though is that it have pretty good max damage compared to axes. Alvl 40 grade A axe would only have 700+ max damage while a hammer would giveyou 1k.. You can make use of this by raising your critical parameters withbattle howl, crests and pot codes. Crit ensure that ur damage will always be onthe upper limits of your attack power. 6-7k crit (not including buff) isessential and rewarding... but if don't reach that then the low minimum damage ofhammers would hurt your DPS a lot. So its as costy to fund a hammer merc thanan axe merc.


Analysis of 3rd job skills:If you don't have much experience about using mercs then you can stay away fromthis one.


Analysis of Destroyer skills:
Breaking point: Woah this skills isridiculously overpowered! To the point that if have a multi-hit skill ready(eg. Rising Slash, Whirlwind, Rolling attack etc,) you can be confident thatyou will cancel out the monster's attack! But theres a catch to it... The developersmade this skill not work for NEST BOSSES making this skill from overpowered to PITIFUL.Seriously how dumb can a balancing design get to make one class-defining skillworthless to something you'll be doing 80% of the time playing this game. Thisis the reason why some mercs stray away from the Destroyer class. A part of mestill hopes that the developers will think of changing this skill in the future.. But while one skill flops let's see what our lvl 47 and lvl 50 skill has tooffer..

Flying Swing Ex: Thank goodness thedevs didn't screw this up.. in PVP its still hard to hit enemies just usedmainly for its armor. Flying swing has always been the staple merc skill in PVEwith not only offensive, defensive and armor breaking purposes its also one ofthe few merc skill that have a low CD and is the best damaging among them..Though its damage lose out to other skills when kept at lvl 3 but Barbs willstill use this skill to save their ass in dire situations. Destroyers have the luxuryto buff this skill up to a useful 11 and get 60% (each shockwave deals 20%)bonus damage more. Now thats a worthy damage boost.




MaelstromHowling: Excellent skill.. PVE this prolly the best mob-control you'll everhave. Its base damage is higher than bone crush and why would you not likeanother life saving heavy –armored skill the skills triggers fast as well and doesn'thave a long delay after casting so it won't put you in danger like the othermerc skills. In PVP its pretty awesome too.. The suction effect deals minordamage so it flinches its victims making them unable to blink or do anythingmaking everything within its range to NOT BE ABLE TO ESCAPE, and I must say therange (higher range and AOE than circle swing!) and suction of this skill is justepic, that my guildmate nicknamed it "Blackhole on steroids".

Analysis of Barbarian skills: 
Heat Combo: Really good skill, cuz itworks on nest bosses too unlike Breaking Point. The damage boost is ok but thescary part of it is when its boosted by the FU's time accel. Cant really thinkof much to say about this skill since its just all about damage.

Stomp Ex: Some mercs decide to dropthis skill for a few reasons.. First why would someone spent so much SP on anattack skill that wont contribute much to his DPS anyway? Stomp is pretty muchjust a mob control skill yet mob control in this game lose out in importance inthe long run. In PVP the skill is pretty good but just like crisis howl..sometimes it just don't hit.. sometimes the 2nd wave doesn't evenappear.. Also the slow effect is as even more unnoticeable than the SM'sHemmorhage skill. Its still a must get skill if ur a PVP fan.

Bone Crush: Good but kinda overrated?...the 397 bonus damage this skill gives is not converted by skill % attackbonus.. so it happens the bonus you get from battle howl will be 3x more noticeable.If any barbarians can correct me on this please do cuz that's the only thing Ifound testing this skill on the lvl 45 quest. Another downside to this skill isthe long delay both on execution and after it.. so in pvp its really easy tododge and counter.. to the point that if someone gets hit on it does an aerialevade does a drop kick the caster would actually be hit.

This is my opinion about hammer/axemercs:
PVP: one on one and protection, In myopinion both hammerers and axers are on equal ground now cuz of Maelstorm howl,but I have no ability to browse to Kr and Chinese forums to see destroyers makegood use of this skill in pvp.
Nests: Pretty equal even without breakingpoint hammers are compensated by better pve skills like GB, and FSeX.
SDN: Barbarian wins this one cuz theycan max their howl taunting without losing much DPS (stomp ex is so easy tosacrifice) and even the 397 flat bonus of Bone Crush would help with 8 peoplehitting the same mob, and if theres an FU it would help a barb pretty nice.However I don't think that destroyers are
completely useless in this one cuz ive beenthrough SDN for only about 4-5 times and I noticed Breaking point works in alot of monsters there namely the ogres of stage 2 and the lizards of stage 5,and suctioning/superarmor could help in various occasions as well.


Some people go as far as to thinkDestroyers are "useless".. well that's just laughable.. The gap between barband destroyer is nowhere near as far as majesty & smasher nor inquisitor &saint. Who knows if the developers make breaking point to a "decent" skill alot more people would consider being one. For me im pretty happy with FSeX andMaelstrom howling so I don't regret being a destroyer.. Those skills just looksmuch more bad-ass fashion-wise. xD